class_name WeaponStateAnim_AdditionalEffect
extends Resource

#region 属性
@export_group("Additional_Effect")
@export var time:float = 0
@export_group("")
var weapon_state:WeaponState
var weapon:Weapon
#endregion
#region 字段
#endregion
#region 信号
#endregion

#region 基类方法
#endregion
#region 公共方法
func init_additional_effect(weapon_state:WeaponState):
	self.weapon_state = weapon_state
	self.weapon = self.weapon_state.state_manager.weapon
func excute():
	pass
#endregion
#region 私有方法
#endregion
#region 生命周期函数
#endregion
